Game Production

Game Production is an interdisciplinary minor for students interested in exposure to the full video game production pipeline. Students will learn the technical tools, design, critical thinking, communication, collaboration, and analytical skills necessary in the production of video games from faculty in Art, Art History, & Design, Computer Science, and Music, and will be able to understand and effectively communicate between disciplines.

Organic modeling, texturing, rigging, basic animation, lighting, and rendering are covered in this demo by assistant professor Vinny Argentina.

The video game industry employs artists, designers, animators, programmers, writers, and musicians. It also includes jobs in audio and video production, business development, IT, web development, management, sales, marketing, and more. Students interested in any area in this growing field can pair the minor with their major field of study, making them especially attractive to employers. Whether it be studio art, computer science, graphic design, business, music, communications, information systems, writing, or something else, the minor offers opportunities to step into the exciting world of game design and development.

Game Production Curriculum

Game Computing
12 Credit Hours

CS 102 - Intro to Programming
CS 121 - Computer Science I
CS 221 - Computer Science II
CS 347 - Introduction to Game Design and Programming

Game Animation
12 Credit Hours

ARS 160 - Drawing: Foundations
ARS 220 - Animation: Introduction
AND (select 2)
ARS 321 - Animation: Modeling I
ARS 322 - Animation: Character Animation I
ARS 323 - Animation: Short Film I
ARS 324 - Animation: Technical Arts I

Game Sound
3 Credit Hours

MU 305 - Music Technology I
MU 306 - Music Technology

Capstone Course
3 Credit Hours

ARS 420 – Animation: Team Game Design II

In the capstone course, co-taught by Computer Science and Art faculty, teams of students conceive and build working video games in one semester. Students take on the roles of a professional development team including Game Designer, Level Designer, Concept Artist, Sound Designer, Engineer, Modeler, Animator, Lighting Artist, Technical Artist, Art Director, Technical Director, and CG Supervisor. The experience of working as a member of a multidisciplinary team on a collaborative project helps prepare students for real-world careers.