Dr. Chao Peng Professor, Computer Science Department Biography I joined Department of Computer Science at UAH in Fall 2014. I finished my undergraduate study in 2005 at Hebei University of Engineering majored in Architectural Design (buildings), obtained my Master of Fine Arts (MFA) in 2008 from University of Alaska Fairbanks with a concentration on Computer Art, and earned my Master and PhD degrees in Computer Science from Virginia Tech in 2011 and 2013, respectively. During my PhD, I also conducted research as an intern at DreamWorks Animation. I am the director of Gaming, GPU and Graphics Research Lab. My primary research areas are computer game development, big data visualization, character animation, GPU-based parallel computing and geometry processing. Besides performing research in Computer Science, I am an artist working on various kinds of digital art, including digital paintings, 3D models, 2D & 3D animated shorts, games and other interactive arts. Visit Dr. Chao Peng's personal website Education Ph.D., Computer Science, Virginia Tech, 2013 M.S., Computer Science, Virginia Tech, 2011 M.F.A., Computer Art, University of Alaska Fairbanks, 2008 B.A., Architectural Design, Hebei University of Engineering, 2005 Classes Taught CS 221 - COMP SCI II: DATA STRUCTURES CS 347 - INTRO VIDEO GAME DESGN & PROGM CS 445 - INTRO COMPUTER GRAPHICS CS 695 - IS:PARALLEL PROGRAMMING FOR GPU CS 695 - IS:INTERACTIVE TECH & VIR RLTY Selected Publications Peng, C. (2014). Integrating Occlusion Culling into LOD on GPU (pp. 6). Pacific Graphics 2014. http://diglib.eg.org/handle/10.2312/pgs.20141246.019-024 Chastine, J., Franklin, M., Peng, C., Preston, J. (2014). Empirically Measuring Control Quality of Gesture Input. 19th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (pp. 7). IEEE. http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6934144